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Deploying Embodied AI into Virtual Worlds

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Abstract

The last two years have seen the start of commercial activity within virtual worlds. Unlike computer games where Non-Player-Character avatars are common, in most virtual worlds they are the exception — and until recently in Second Life they were non-existent. However there is real commercial scope for Als in these worlds — in roles from virtual sales staff and tutors to personal assistants. Deploying an embodied AI into a virtual world offers a unique opportunity to evaluate embodied Als, and to develop them within an environment where human and computer are on almost equal terms. This paper presents an architecture being used for the deployment of chatbot driven avatars within the Second Life virtual world, looks at the challenges of deploying an AI within such a virtual world, the possible implications for the Turing Test, and identifies research directions for the future.

…you know he claims that he is not an AI. He says he passes the Turing Test every day, but he is not intelligent: just a sequence of yes/no responses, just a massive algorithm Divergence, Tony Ballantyne, 20078

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© 2009 Springer-Verlag London Limited

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Burden, D.J.H. (2009). Deploying Embodied AI into Virtual Worlds. In: Allen, T., Ellis, R., Petridis, M. (eds) Applications and Innovations in Intelligent Systems XVI. SGAI 2008. Springer, London. https://doi.org/10.1007/978-1-84882-215-3_8

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  • DOI: https://doi.org/10.1007/978-1-84882-215-3_8

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84882-214-6

  • Online ISBN: 978-1-84882-215-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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