In this chapter we will compile and view a simple shader. In doing so, you will become familiar with the shader writing tools and processes, which we will apply to more complex examples in later chapters. RenderMan shaders are written using a special programming language know as SL (Shading Language). The code descrbing a shader called mySurface will typically be found in the file “mySurface.sl.” While this naming convention is not strictly necessary, it is a very sensible convention to adopt, and we will assume it here.
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© 2007 Springer-Verlag London Limited
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(2007). My First Shader. In: Essential RenderMan ®. Springer, London. https://doi.org/10.1007/978-1-84628-800-5_18
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DOI: https://doi.org/10.1007/978-1-84628-800-5_18
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