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Particles And Hair

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When modeling dust, explosions, fur, hair, and other similar phenomena we often require not hundreds of surfaces but perhaps tens or hundreds of thousands. In order to deal with these demands Points and Curves primitives were added to the RenderMan standard. In this chapter, we will look at how you can use these to describe objects which are too fine to require a full 3D model, in a highly efficient manner.

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© 2007 Springer-Verlag London Limited

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(2007). Particles And Hair. In: Essential RenderMan ®. Springer, London. https://doi.org/10.1007/978-1-84628-800-5_17

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  • DOI: https://doi.org/10.1007/978-1-84628-800-5_17

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84628-344-4

  • Online ISBN: 978-1-84628-800-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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