Abstract
Light Years: Jurassic Coast is a three-dimensional temporal arena of a UNESCO (United Nations Educational, Scientific and Cultural Organisation) World Heritage Site, a mixture of both old and new, hybrid techniques that combine characteristics of painting, drawing, computer graphics, landscape data and immersive 3D virtual reality. Inside this virtual space is a topographical landscape of the Jurassic Coast in three dimensions. Light Years: Jurassic Coast uses technology normally associated with computer games in creative and innovative ways. Light Years: Jurassic Coast can be transmitted in scalable formats to allow the work to be viewed on different platforms: a portable device, plasma panel, stadium-sized screen or experienced in remote locations with a portable projector. This chapter explores the evolution of this artwork created through a ten-year collaboration.
This chapter is an updated and extended version of the following paper, published here with kind permission of the Chartered Institute for IT (BCS) and of EVA London Conferences: J. Gardiner, “Light Years: Jurassic Coast – an immersive 3D landscape project.” In A. Seal, S. Keene, and J. P. Bowen (eds.). EVA London 2009 Conference Proceedings. Electronic Workshops in Computing (eWiC), British Computer Society, 2009. http://www.bcs.org/ewic/eva2009 (accessed 26 May 2013).
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Acknowledgements
Denys Brunsden, Professor Emeritus of Geology at Kings College for his advice on the geomorphology of the Jurassic Coast.
Nick Lambert for his technological support and suggestions.
Amanda Wallwork for her collaboration on the ‘Mapping the Coast’ project.
Nina Colosi for curating the exhibition Imaginalis at the Chelsea Art Museum, New York City.
Jem Main for curating the exhibition Light Years: Jurassic Coast at the Lighthouse, Poole Centre for the Arts.
Paul Thirkell for curating the exhibition 3D2D: Object and Illusion in Print at the Edinburgh Printmakers Gallery.
Jon Murden and Jenny Cripps for their curatorial advice at the Dorset County Museum.
Arts Council England for their support of Light Years: Jurassic Coast.
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Gardiner, J., Head, A. (2013). Light Years: Jurassic Coast: An Immersive 3D Landscape Project. In: Bowen, J., Keene, S., Ng, K. (eds) Electronic Visualisation in Arts and Culture. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-5406-8_6
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DOI: https://doi.org/10.1007/978-1-4471-5406-8_6
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