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The Future

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Abstract

Begun as a way to represent automotive designs and illustrate the construction of molecules 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will automatically overcome the visual cues that create the uncanny valley – the things in the image or the character’s movements that instantly, in milliseconds, tell the viewer this is not real. In the future we not be restricted to looking at a PC, workstation, laptop, TV, or tablet. Our walls, windows, tables, the space in front of us, and even our clothes will be display surfaces. Computer graphics will consume every bit of processing power and every pixel of display available and ask for more. The more we give to 3D computer graphics the better our experience will be, the more realistic, believable, and immersive.

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© 2013 Springer-Verlag London

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Peddie, J. (2013). The Future. In: The History of Visual Magic in Computers. Springer, London. https://doi.org/10.1007/978-1-4471-4932-3_9

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  • DOI: https://doi.org/10.1007/978-1-4471-4932-3_9

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4931-6

  • Online ISBN: 978-1-4471-4932-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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