Abstract
In Chap. 2 we introduced the basic ideas behind matrices, and in Chap. 3 we saw that there is scalar value, called the determinant, associated with a matrix. In this chapter we return to matrix notation and explore matrix algebra. As matrix algebra is a relatively large subject and includes matrices of complex numbers, this chapter is confined to topics relevant to computer graphics transforms.
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© 2012 Springer-Verlag London
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Vince, J. (2012). Matrices. In: Matrix Transforms for Computer Games and Animation. Springer, London. https://doi.org/10.1007/978-1-4471-4321-5_4
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DOI: https://doi.org/10.1007/978-1-4471-4321-5_4
Publisher Name: Springer, London
Print ISBN: 978-1-4471-4320-8
Online ISBN: 978-1-4471-4321-5
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