Skip to main content

Abstract

In Chap. 2 we introduced the basic ideas behind matrices, and in Chap. 3 we saw that there is scalar value, called the determinant, associated with a matrix. In this chapter we return to matrix notation and explore matrix algebra. As matrix algebra is a relatively large subject and includes matrices of complex numbers, this chapter is confined to topics relevant to computer graphics transforms.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag London

About this chapter

Cite this chapter

Vince, J. (2012). Matrices. In: Matrix Transforms for Computer Games and Animation. Springer, London. https://doi.org/10.1007/978-1-4471-4321-5_4

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-4321-5_4

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4320-8

  • Online ISBN: 978-1-4471-4321-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics