Abstract
This chapter describes the range of ways in which learning interventions can be visualised and represented, along with a discussion of the benefits of each of these and how they can be used as part of both the design process and as a means of making the inherent design of a learning activity explicit. These include the follow representations: textual, content map, course map view, pedagogy profile, task swimlane view, learning outcomes map, course dimensions view and principle/pedagogy matrix.
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Notes
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Unified Modeling Language—see, for example, http://www.ibm.com/developerworks/rational/library/769.html
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See http://cloudworks.ac.uk/index.php/cloudscape/view/1907 for more details.
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Conole, G. (2012). Design Representations. In: Designing for Learning in an Open World. Explorations in the Learning Sciences, Instructional Systems and Performance Technologies, vol 4. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-8517-0_8
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