Abstract
For most iOS developers there’s a clear dividing line: if you want to program “regular” apps with no or little multimedia content, you’ll be using Cocoa Touch and its UIKit framework to create the iPhone’s and iPad’s native user interfaces.
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© 2012 Steffen Itterheim and Andreas Löw
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Itterheim, S., Löw, A. (2012). Cocos2d and UIKit Views. In: Learn cocos2D 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4417-2_15
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DOI: https://doi.org/10.1007/978-1-4302-4417-2_15
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4416-5
Online ISBN: 978-1-4302-4417-2
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