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Cocos2d and UIKit Views

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Abstract

For most iOS developers there’s a clear dividing line: if you want to program “regular” apps with no or little multimedia content, you’ll be using Cocoa Touch and its UIKit framework to create the iPhone’s and iPad’s native user interfaces.

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© 2012 Steffen Itterheim and Andreas Löw

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Itterheim, S., Löw, A. (2012). Cocos2d and UIKit Views. In: Learn cocos2D 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4417-2_15

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