Skip to main content

Gestures

  • Chapter
  • 2661 Accesses

Abstract

Gestures are central to Kinect just as clicks are central to GUI platforms and taps are central to touch interfaces. Unlike the digital interaction idioms of the graphical user interface, gestures are peculiar in that they already exist in the real world. Without computers we would have no need for the mouse. Gestures, on the other hand, are a basic part of everyday communication. They are used to enhance our speech and provide emphasis as well as to indicate mood. Gestures like waving and pointing are used in their own right as a form of unarticulated speech. The vocabulary of gestures is so plentiful that we even have a subclass we qualify as “obscene.” Needless to say, there is no such thing as an obscene click.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Jarrett Webb, James Ashley

About this chapter

Cite this chapter

Webb, J., Ashley, J. (2012). Gestures. In: Beginning Kinect Programming with the Microsoft Kinect SDK. Apress. https://doi.org/10.1007/978-1-4302-4105-8_6

Download citation

Publish with us

Policies and ethics