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Fractals, Height Maps, and Particle Systems

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Abstract

This chapter presents a hodgepodge of effects that we can achieve with mathematics. Topics that we will cover include:

  • painting directly with the GPU

  • an introduction to fractals and the Mandelbrot set

  • height maps and terrain generation

  • rotating the camera with the mouse

  • particle systems

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© 2012 Brian Danchilla

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Danchilla, B. (2012). Fractals, Height Maps, and Particle Systems. In: Beginning WebGL for HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3997-0_6

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