Abstract
This chapter presents a hodgepodge of effects that we can achieve with mathematics. Topics that we will cover include:
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painting directly with the GPU
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an introduction to fractals and the Mandelbrot set
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height maps and terrain generation
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rotating the camera with the mouse
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particle systems
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© 2012 Brian Danchilla
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Danchilla, B. (2012). Fractals, Height Maps, and Particle Systems. In: Beginning WebGL for HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3997-0_6
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DOI: https://doi.org/10.1007/978-1-4302-3997-0_6
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3996-3
Online ISBN: 978-1-4302-3997-0
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