Abstract
You may not know it, but there’s an unseen world of invisible forces at work in your games called vectors. They’re what make your objects move and detect collisions, and they help you create simulations of real-world physical objects. Vectors are like the atoms and molecules of the game universe—everything is dependent on them, but they’re very hard to see with the naked eye.
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© 2010 Rex van der Spuy
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van der Spuy, R. (2010). Vectors: Ghosts in the Machine. In: AdvancED Game Design with Flash. Apress. https://doi.org/10.1007/978-1-4302-2740-3_2
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DOI: https://doi.org/10.1007/978-1-4302-2740-3_2
Publisher Name: Apress
Print ISBN: 978-1-4302-2739-7
Online ISBN: 978-1-4302-2740-3
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