Abstract
In Making Things Move, I presented some elementary physics formulas for programming motion in Flash. It mainly came down to this: add acceleration to velocity and add velocity to position in every frame. I knew this wasn’t the most accurate physics possible and made lots of disclaimers to that point. Still, I knew it was good enough for games and animations most people would be doing in Flash.
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© 2009 Keith Peters
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(2009). Advanced Physics: Numerical Integration. In: AdvancED ActionScript 3.0 Animation. Apress. https://doi.org/10.1007/978-1-4302-1609-4_6
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DOI: https://doi.org/10.1007/978-1-4302-1609-4_6
Publisher Name: Apress
Print ISBN: 978-1-4302-1608-7
Online ISBN: 978-1-4302-1609-4
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