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Advanced Physics: Numerical Integration

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Book cover AdvancED ActionScript 3.0 Animation
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Abstract

In Making Things Move, I presented some elementary physics formulas for programming motion in Flash. It mainly came down to this: add acceleration to velocity and add velocity to position in every frame. I knew this wasn’t the most accurate physics possible and made lots of disclaimers to that point. Still, I knew it was good enough for games and animations most people would be doing in Flash.

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© 2009 Keith Peters

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(2009). Advanced Physics: Numerical Integration. In: AdvancED ActionScript 3.0 Animation. Apress. https://doi.org/10.1007/978-1-4302-1609-4_6

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