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Part of the book series: Springer Series on Touch and Haptic Systems ((SSTHS))

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Abstract

Virtual Reality (VR) systems have evolved in the way that the visual immersion provided by technologies like CAVEs (Cruz-Neira et al. in Commun. ACM, 1992) or head mounted devices is nearly perfect. But since the visual quality reached a satisfactory level, a deficiency became apparent in the interaction with the virtual environment. The absence of touch information during manipulative task made interactions difficult and cumbersome. Moreover, the estimation of material characteristics where necessary, e.g. medical surgery simulation, is nearly impossible (cf. Robles-De-La-Torre in IEEE Multimed. 13(3):24, 2006). Therefore, VR systems requiring the user to make complex interactions are augmented by a touch feedback. In the following the issues and concepts in providing a touch feedback which is also known as haptic interaction will be explained.

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Correspondence to Guido Böttcher .

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Böttcher, G. (2011). Haptic Interaction. In: Haptic Interaction with Deformable Objects. Springer Series on Touch and Haptic Systems. Springer, London. https://doi.org/10.1007/978-0-85729-935-2_3

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  • DOI: https://doi.org/10.1007/978-0-85729-935-2_3

  • Publisher Name: Springer, London

  • Print ISBN: 978-0-85729-934-5

  • Online ISBN: 978-0-85729-935-2

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