Abstract
Immediately after the destruction of the first Death Star, and across a number of familiar planets, Star Wars Galaxies (SWG) allows a player to experience the environment of the great saga without contributing to its events. In studying SWG, I found that it was essential to analyze the movies, several of the books, plus earlier videogames, most especially Star Wars Episode III: Revenge of the Sith which I completed. I ran an engineer character named Algorithma Teq up to level 20 in Star Wars Galaxies, and a Jedi named Simula Tion up to level 35, but insights seemed to come more from connecting aspects of the mythos across multiple media, rather than concentrating exclusively on the massively multiplayer gameworld.
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Bainbridge, W.S. (2011). Star Wars Galaxies. In: The Virtual Future. Springer Series in Immersive Environments. Springer, London. https://doi.org/10.1007/978-0-85729-904-8_8
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