Abstract
This book has applied the methods of sociology and anthropology, drawing upon concepts from science and technology studies plus futurology, to understand our era’s distinctive new artform: prophetic gameworlds. Virtual worlds depicting possible futures may, in time, teach us to know what has hitherto been unknown, through directly experiencing radical alternative to conventional life. Of course, this is not to say that current virtual worlds are realistic. But as the years pass, and the number and diversity of online role playing games increase, we can use them to prototype the real futures we may create for ourselves. This book describes the first decade of online science fiction gameworlds. What will the tenth decade be like, or the hundredth?
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Bainbridge, W.S. (2011). The Skylark and the Shuttle. In: The Virtual Future. Springer Series in Immersive Environments. Springer, London. https://doi.org/10.1007/978-0-85729-904-8_11
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DOI: https://doi.org/10.1007/978-0-85729-904-8_11
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