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Orchestration and Staging: Fairground: Thrill Laboratory

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Designing Interfaces in Public Settings

Part of the book series: Human-Computer Interaction Series ((HCIS))

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Abstract

This chapter describes and analyses Fairground: Thrill Laboratory, a series of evening presentation and performance events that extended a participant’s experience of the fairground ride to a watching audience. This was achieved by streaming in real-time a given rider’s telemetry data (such as accelerometer and heart rate data), derived from biosensing equipment attached to the rider. Audience members, hosted by actors, were picked via a ‘lottery’ to be equipped and participate by riding whilst the remaining audience watched a projected visualisation of the rider’s various data streams, including a video stream of their face and audio from a microphone. In addition to revisiting the roles of audience, participants and actors, and audience-participant transitions, the highlight in this chapter is the work of the orchestrators, a key component in the smooth running of this public event. Orchestrators collaborate with actors to weave together a performance from distributed and disparate elements, with orchestrators managing and intervening in crisis situations, and dealing with technological breakdown. Orchestration opens out the discussion to consider some key subdivisions of the public setting, such as behind-the-scenes, where the telemetry equipment management takes place, and the centre-stage, where actors construct the event’s general atmosphere and make legible the riders’ experience for audience. Finally, orchestration is also considered in terms of the participants’ experience through discussing audience-participant transition, and the ways in which such transition is achieved through a sequence of activities such as the lottery, moving the participant behind-the-scenes, and donning equipment.

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Notes

  1. 1.

    Fuller details of the technical design of the events can be found in [11], since these details are only briefly summarised in this chapter. Since the initial study of this project [10], a further iteration of the system was deployed in 2007 [1], as well as subsequent, related experiments involving ‘adaptive rides’ that actually respond to captured rider physiological data [7].

  2. 2.

    The command ‘ping’ tests the connectivity between two computers on a network, indicating transmission latency (i.e., round-trip time), data loss and so on.

  3. 3.

    Note that the rider’s talk in this and later transcripts has been ‘artificially’ integrated into the discussions occurring in the control area, and that members of the team can only hear rider talk via a single pair of headphones.

References

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© 2011 Springer-Verlag London Limited

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Reeves, S. (2011). Orchestration and Staging: Fairground: Thrill Laboratory. In: Designing Interfaces in Public Settings. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-0-85729-265-0_6

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  • DOI: https://doi.org/10.1007/978-0-85729-265-0_6

  • Publisher Name: Springer, London

  • Print ISBN: 978-0-85729-264-3

  • Online ISBN: 978-0-85729-265-0

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