In the research of such cultural assets as wall sculptures or paintings, archaeologists have paid much attention to the appearance of the painting at that time it was created and have argued about illumination conditions by observing or simulating the appearance of these assets in various ways.
Since observation or simulation is often not allowed to use actual cultural assets because they must be protected from destruction and deterioration, the use of 3D data is necessary for the verification of archaeological hypotheses. This process enables us to reproduce the 3D appearance realistically according to the properties of the light sources.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Otaru City Board of Education. Symposium on Temiya Cave(in Japanese). Otaru City Board of Education, 1997.
M. Kamii. Ho-oh-do at Byodoin Temple - Restoration of Original Color at Heian Period -. Tohoshuppan, 2002. This book is available in Japanese only, and the title is translated in English by the authors of this paper.
Y. Katagiri and A. Arenas. Restoration of The Last Supper. Japan Broadcast Publishing Co.,Ltd., 2000. This book is available in Japanese only, and the title is translated in English by the authors of this paper.
W. I. Sellers, R. Orton, and A. T. Chamberlain. Computer-aided visualisation of archaeological caves. http://www.shef.ac.uk/˜capra/3/sellers.html, 2001.
M. Roe. The brighter the light the darker the shadows: how we perceive and represent underground spaces. http://www.shef.ac.uk/˜capra/2/roe.html, 2000.
W. I. Sellers and A. T. Chamberlain. Ultrasonic cave mapping. In Journal of Archaeological Science, pp. 283-289, March 2001.
J-A. Beraldin, M. Picard, S. F. El-Hakim, G. Godin, V. Valzano, A. Bandiera, and C. Latouche. Virtualizing a byzantine crypt by combining high-resolution textures with laser scanner 3d data. In Proceedings of the 8th International Conference on Virtual Systems and MultiMedia (VSMM2002), pp. 3-14, September 2002.
K. A. R. Brown, A. Chalmers, T. Saigol, C. Green, and F. d’Errico. An automated laser scan survey of the upper palaeolithic rock shelter of cap blanc. In Journal of Archaeological Science, pp. 867-873, September 1998.
K. Devlin, A. Chalmers, and D. Brown. Predictive lighting and perception in archaeological representations. In UNESCO World Heritage in the Digital Age 30th Anniversary Digital Congress, October 2002.
C. Cruz-Neira, D. J. Sandin, and T. A. DeFanti. Surround-screen projection-based virtual reality: The design and implementation of the cave. In Proceedings of SIGGRAPH 1993, pp. 135-142, August 1993.
Interactive Media Lab at Toppan Printing Co.,ltd. VR Theater at Toppan Koishikawa Building. http://www.toppan.co.jp/products+service/vr/introe.htm.
T. Masuda, Y. Hirota, K. Ikeuchi, and K. Nishino. Simultaneous determination of registration and deformation parameters among 3d range images. In Proceedings of the 5th International Conference on 3-D Digital Imaging and Modeling (3DIM 2005), pp. 369-376, June 2005.
B. Curless and M. Levoy. A volumetric method for building complex models from range images. In Proceedings of ACM SIGGRAPH 96, pp. 303-312, August 1996.
R. Sagawa K. Nishino, M.D. Wheeler, and K. Ikeuchi. Parallel processing of range data merging. In IEEE/RSJ International Conference on Intelligent Robots and Systems, Vol. 1, pp. 577-583, October 2001.
R. Kurazume, Z. Zhang K. Nishino, and K. Ikeuchi. Simultaneous 2d images and 3d geometric model registration for texture mapping utilizing reflectance attribute. In Proceedings of Fifth Asian Conference on Computer Vision, pp. 99-106, January 2002.
Perez R., Seals R., and Michalsky J. All-weather model for sky luminance distribution - preliminary cofiguration and validation. Solar Energy, Vol. 50, No. 3, pp. 235-245, 1993.
Ward Gregory J. The radiance lighting simulation and rendering system. In Proceedings of SIGGRAPH 1994, pp. 459-472, July 1994.
N. Kuchitsu and W. Kawanobe. Green and ”Blue” Pigments used for Mural Paintings of Old Tombs in Kyushu -Especially in Fukuoka Prefecture-. In Science for Conservation, Vol. 39, pp. 24-32, March 2000.
G. E. Healey, S. A. Shafer, and L. B. Wolff. Physics-Based Vision Principles and Practice. Jones and Bartlett Publishers, 1992.
R. T. Tan, K. Nishino, and K. Ikeuchi. Color constancy through inverse-intensity chromaticity space. Journal of the Optical Society of America A, Vol. 21, No. 302, March 2004.
A. Ikari, R. T. Tan, and K. Ikeuchi. Separating illumination and surface spectral from multiple color signals. In Proceedings of the 6th Asian Conference on Computer Vision (ACCV2004), pp. 264-269, January 2004.
A. Ikari, T. Masuda, T. Mihashi, K. Matsudo, N. Kuchitsu, and K. Ikeuchi. High quality color restoration using spectral power distribution for 3d textured model. In Proceedings of the Eleventh International Conference on Virtual Systems and MultiMedia (VSMM 2005), pp. 453-462, October 2005.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer Science+Business Media, LLC
About this chapter
Cite this chapter
Masuda, T., Yamada, Y., Kuchitsu, N., Ikeuchi, K. (2008). Illumination Simulation for Archaeological Investigation. In: Digitally Archiving Cultural Objects. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-75807_20
Download citation
DOI: https://doi.org/10.1007/978-0-387-75807_20
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-75806-0
Online ISBN: 978-0-387-75807-7
eBook Packages: Computer ScienceComputer Science (R0)