Skip to main content

Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—

  • Chapter
Gaming, Simulations, and Society

Conclusions

This project is organized as a part of the special research project on “Mitigation of Damage in Mega-Cities Caused by a Large-Scale Earthquake,” funded by the Ministry of Education and Sciences. It will be completed in 5 years. The prototype of the model was supposed developed in 2003, and the experimental performance of the game will be conducted by the end of March, 2004.

This paper is a revised version of the paper presented at the Seventh US/Japan Workshop on Urban Earthquake Hazard Reduction, Maui, USA, 24–26 March, 2003.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Reference

  • Matsumura K et al (2003) Development of emergency headquarter gaming for training in earthquake responses. The report of large-scale earthquake damage mitigation for large cities. System Kagaku Kenkyujo, Report to the Ministry of Education, Culture, Sports and Technology

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Tokyo

About this chapter

Cite this chapter

Kaji, H. et al. (2005). Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—. In: Shiratori, R., Arai, K., Kato, F. (eds) Gaming, Simulations, and Society. Springer, Tokyo. https://doi.org/10.1007/4-431-26797-2_4

Download citation

Publish with us

Policies and ethics