Conclusions
This project is organized as a part of the special research project on “Mitigation of Damage in Mega-Cities Caused by a Large-Scale Earthquake,” funded by the Ministry of Education and Sciences. It will be completed in 5 years. The prototype of the model was supposed developed in 2003, and the experimental performance of the game will be conducted by the end of March, 2004.
This paper is a revised version of the paper presented at the Seventh US/Japan Workshop on Urban Earthquake Hazard Reduction, Maui, USA, 24–26 March, 2003.
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Matsumura K et al (2003) Development of emergency headquarter gaming for training in earthquake responses. The report of large-scale earthquake damage mitigation for large cities. System Kagaku Kenkyujo, Report to the Ministry of Education, Culture, Sports and Technology
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Kaji, H. et al. (2005). Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—. In: Shiratori, R., Arai, K., Kato, F. (eds) Gaming, Simulations, and Society. Springer, Tokyo. https://doi.org/10.1007/4-431-26797-2_4
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DOI: https://doi.org/10.1007/4-431-26797-2_4
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