Chapter

Cellular Automata

Volume 2493 of the series Lecture Notes in Computer Science pp 337-348

Date:

Playing with Automata. An Innovative Perspective for Gaming Simulation

  • Ivan BlecicAffiliated withDept. of Planning - Faculty of Urban Planning, Istituto Universitario di Architettura di Venezia
  • , Arnaldo CecchiniAffiliated withDept. of Architecture and Urban Planning - Faculty of Architecture, University of Sassari
  • , Paola RizziAffiliated withDept. of Planning - Faculty of Urban Planning, Istituto Universitario di Architettura di Venezia
  • , Giuseppe A. TrunfioAffiliated withDepartment of Mathematics, University of Calabria

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Abstract

In this article we will advance - from different points of view - a methodological and operative proposal of an “environment” based on cellular automata useful for the design of models of some efficacy for territorial analysis and planning. Furthermore, we well suggest a modality of its use that permits the coupling of a cellular automata models with other instruments in general, and with a role-play games in particular.