An Interactive Story Engine

  • Chris Fairclough
  • Pádraig Cunningham
Conference paper

DOI: 10.1007/3-540-45750-X_22

Volume 2464 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Fairclough C., Cunningham P. (2002) An Interactive Story Engine. In: O’Neill M., Sutcliffe R.F.E., Ryan C., Eaton M., Griffith N.J.L. (eds) Artificial Intelligence and Cognitive Science. AICS 2002. Lecture Notes in Computer Science, vol 2464. Springer, Berlin, Heidelberg

Abstract

This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player’s actions.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2002

Authors and Affiliations

  • Chris Fairclough
    • 1
  • Pádraig Cunningham
    • 1
  1. 1.ML group, CS Dept.Trinity College DublinDublin