Artificial Intelligence and Cognitive Science

Volume 2464 of the series Lecture Notes in Computer Science pp 171-176


An Interactive Story Engine

  • Chris FaircloughAffiliated withML group, CS Dept., Trinity College Dublin
  • , Pádraig CunninghamAffiliated withML group, CS Dept., Trinity College Dublin

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This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player’s actions.