An Interactive Story Engine
- Cite this paper as:
- Fairclough C., Cunningham P. (2002) An Interactive Story Engine. In: O’Neill M., Sutcliffe R.F.E., Ryan C., Eaton M., Griffith N.J.L. (eds) Artificial Intelligence and Cognitive Science. AICS 2002. Lecture Notes in Computer Science, vol 2464. Springer, Berlin, Heidelberg
This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player’s actions.
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