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Interactive Storytelling: People, Stories, and Games

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Virtual Storytelling Using Virtual Reality Technologies for Storytelling (ICVS 2001)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2197))

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Abstract

Storytelling, people, computers, and digital communications are becoming increasingly interwoven. The idea of using procedural techniques to involve people in stories is enormously attractive, yet actually finding a way to create interactive fiction that achieves both artistic and commercial success remains elusive.

In this short paper I will briefly discuss a few of the relevant issues for designing interactive fiction. I discuss the need for story structure, and the difficulties of asking people not trained in acting to become improvisational actors. I then present an idea called the story contract that describes some important traits of successful fictive experiences. Finally, I discuss some of the inherently contradictory needs of stories and games.

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© 2001 Springer-Verlag Berlin Heidelberg

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Glassner, A. (2001). Interactive Storytelling: People, Stories, and Games. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45420-9_7

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  • DOI: https://doi.org/10.1007/3-540-45420-9_7

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42611-0

  • Online ISBN: 978-3-540-45420-5

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