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Virtual House of European Culture: e-AGORA

(Electronic Arts for Geographically Open Real Audience)

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2197))

Abstract

This co-operative project links up important European centres of art and culture and creates an open network with an innovative application of the new information technologies: the creation of an unconventional and highly efficient communication base founded on an interactive, multimedia and transdisciplinary approach to the production and presentation of contemporary forms of performing arts. The main channel of this project is the revolutionary communication and navigation system e-AGORA, which enables visitors to move intuitively in a virtual 3D environment on the Internet. In the VIRTUAL HOUSE OF EUROPEAN CULTURE a broad spectrum of the public can investigate contemporary Euro-regional artistic programs in real time and communicate interactively. At the same time, it is an instrument of individual and collective artwork in the domain of contemporary performing arts as it opens up a new horizon for a multidisciplinary form of artistic expression and presentation of artworks. The implementation of the project VIRTUAL HOUSE OF EUROPEAN CULTURE also has important theoretical and educational dimensions: a series of practical workshops, an international academic conference, thematic exhibitions, the production of the e-AGORA CD-ROM and a printed publication.

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References

  1. Masa M., Zara J.: The Distributed Learning Environment Without Avatars, Proceedings of Information Visualization 2000, IEEE, London (2000)

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  2. Masa M., Zara J.: The General Variables Concept: A Simple Step from Single-to Multi-user Environment, Proceedings of Information Visualization 2001, IEEE, London (2001)

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  4. Living Worlds, http://www.vrml.org/WorkingGroups/living-worlds/

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© 2001 Springer-Verlag Berlin Heidelberg

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Adamec, J., Cizek, J., Masa, M., Silondi, P., Smetana, P., Zara, J. (2001). Virtual House of European Culture: e-AGORA. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45420-9_24

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  • DOI: https://doi.org/10.1007/3-540-45420-9_24

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42611-0

  • Online ISBN: 978-3-540-45420-5

  • eBook Packages: Springer Book Archive

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