The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Reality

  • Maria Roussou
Conference paper

DOI: 10.1007/3-540-45420-9_20

Volume 2197 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Roussou M. (2001) The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Reality. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg

Abstract

This paper attempts to review examples of the use of storytelling and narrative in immersive virtual reality worlds. Particular attention is given to the way narrative is incorporated in artistic, cultural, and educational applications through the development of specific sensory and perceptual experiences that are based on characteristics inherent to virtual reality, such as immersion, interactivity, representation, and illusion. Narrative development is considered on three axes: form (visual representation), story (emotional involvement), and history (authenticated cultural content) and how these can come together.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Maria Roussou
    • 1
  1. 1.Foundation of the Hellenic WorldAthensGreece