International Conference on Virtual Storytelling

ICVS 2001: Virtual Storytelling Using Virtual Reality Technologies for Storytelling pp 155-158

Virtual Agents’ Self-Perception in Story Telling

  • Eric Maffre
  • Jacques Tisseau
  • Marc Parenthoёn
Conference paper

DOI: 10.1007/3-540-45420-9_17

Volume 2197 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Maffre E., Tisseau J., Parenthoёn M. (2001) Virtual Agents’ Self-Perception in Story Telling. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg

Abstract

The goal of this work is self-perception modeling of autonomous agents in virtual story telling. It’s inspired from work of psychologists and neuro-physiologists. From psychology, we use fuzzy cognitive maps (FCM) to model and implement believable agents’ behaviours. These cognitive maps allow us to give not only sensation but also perception, in the sense that our agents perceive environment in function of their inner states or emotions. From neuro-physiology, we implement the idea that movement is simulated in the cortex before it is performed in real world. Virtual agent’s self-perception is the ability to simulate different behaviours in its own imaginary space before acting in “real” world. This self-perception implemented by “simulation in the simulation” is one of the keys for the autonomy of virtual entities’ decision.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Eric Maffre
    • 1
  • Jacques Tisseau
    • 1
  • Marc Parenthoёn
    • 1
  1. 1.Laboratoire d’Informatique Industrielle (Li2/EA2215)Ecole Nationale d’Ingénieurs de BrestBrest CedexFrance