International Conference on Virtual Storytelling

ICVS 2001: Virtual Storytelling Using Virtual Reality Technologies for Storytelling pp 145-154

Characters in Search of an Author: AI-Based Virtual Storytelling

  • Marc Cavazza
  • Fred Charles
  • Steven J. Mead
Conference paper

DOI: 10.1007/3-540-45420-9_16

Volume 2197 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Cavazza M., Charles F., Mead S.J. (2001) Characters in Search of an Author: AI-Based Virtual Storytelling. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg

Abstract

In this paper, we present the first results obtained with an interactive storytelling prototype. Our main objective is to develop flexible character-based systems, which nevertheless rely on narrative formalisms and representations. Characters’ behaviours are generated from plan-based representations, whose content is derived from narrative formalisms. We suggest that search based planning can satisfy the real-time requirements of interactive storytelling, while still being compatible with the narrative formalisation we are pursuing. We then describe into greater detail a short episode generated by the system, which illustrates both high-level results and technical aspects, such as re-planning and user intervention. Further work will be dedicated to developing more complex narrative representations and investigating the relations between natural language semantics and narrative structures in the context of interactive storytelling.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Marc Cavazza
    • 1
  • Fred Charles
    • 1
  • Steven J. Mead
    • 1
  1. 1.School of Computing and MathematicsUniversity of TeessideMiddlesbroughUK