Real Characters in Virtual Stories

Promoting Interactive Story-Creation Activities
  • Isabel Machado
  • Ana Paiva
  • Paul Brna
Conference paper

DOI: 10.1007/3-540-45420-9_14

Volume 2197 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Machado I., Paiva A., Brna P. (2001) Real Characters in Virtual Stories. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg

Abstract

Interactive experience in a virtual world. We take the line that children need to be both engaged in the action through role play and given the opportunity to reflect on the significance of their actions to understand something of their significance in terms of both the narrative and its ethical significance. This requires a system that incorporates the children’s actions into the unfolding plot. We introduce the Support And Guidance Architecture (SAGA), a plug-in architecture for guiding and supporting children’s interactive story creation activities. This is illustrated with reference to Teatrix, a collaborative virtual environment for story creation, which provides the children with the means for collaboratively creating their story on a virtual stage.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Isabel Machado
    • 1
  • Ana Paiva
    • 2
  • Paul Brna
    • 3
  1. 1.ISCTE, INESC and CBLUUniversity of LeedsLisboaPortugal
  2. 2.IST-Technical University of Lisbon and INESCLisboaPortugal
  3. 3.Computer Based Learning UnitUniversity of LeedsLeedsEngland