Film and the Development of Interactive Narrative

  • Andy Clarke
  • Grethe Mitchell
Conference paper

DOI: 10.1007/3-540-45420-9_10

Volume 2197 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Clarke A., Mitchell G. (2001) Film and the Development of Interactive Narrative. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg

Abstract

This paper explores narration in film and in videogames/virtual environments/interactive narratives. Particular attention is given to their use of the continuity of time, space and action and this is used as a means of classifying different types of work. The authors argue that the the creators of these videogames etc. need to have more authorial presence and that this can only be done through abandonning their traditional reliance on the continuity of time, space and action.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Andy Clarke
    • 1
  • Grethe Mitchell
    • 2
  1. 1.KinonetLondon
  2. 2.Dept. of Innovation StudiesUniversity of East LondonLondon