Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques

  • Brian A. Barsky
  • Daniel R. Horn
  • Stanley A. Klein
  • Jeffrey A. Pang
  • Meng Yu
Conference paper

DOI: 10.1007/3-540-44842-X_27

Volume 2669 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Barsky B.A., Horn D.R., Klein S.A., Pang J.A., Yu M. (2003) Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques. In: Kumar V., Gavrilova M.L., Tan C.J.K., L’Ecuyer P. (eds) Computational Science and Its Applications — ICCSA 2003. ICCSA 2003. Lecture Notes in Computer Science, vol 2669. Springer, Berlin, Heidelberg

Abstract

In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering with those models. In this paper, we survey image space techniques to simulate these models, and address topics including linear filtering, ray distribution buffers, light fields, and simulation techniques for interactive applications.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Brian A. Barsky
    • 1
  • Daniel R. Horn
    • 1
  • Stanley A. Klein
    • 2
    • 3
  • Jeffrey A. Pang
    • 1
  • Meng Yu
    • 1
  1. 1.Computer Science DivisionUniversity of CaliforniaBerkeleyUSA
  2. 2.School of OptometryUniversity of CaliforniaBerkeleyUSA
  3. 3.Bioengineering Graduate GroupUniversity of CaliforniaBerkeleyUSA