The Hacker: New Mythical Content of Narrative Games
- Cite this paper as:
- Dormans J. (2006) The Hacker: New Mythical Content of Narrative Games. In: Göbel S., Malkewitz R., Iurgel I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg
Mythology and its general relevance for popular culture is is a framework of growing importance for understanding the way narrative games function as cultural artefacts within society. Myths are better compatible than conventional stories with the key characteristics of games: interactivity, (world)simulation and gameplay. Furthermore, games as a technologically advanced medium, open up new mythological perspectives on contemporary society and technology, a perspective where the hacker is proposed as the new hero of this day and age.
KeywordsComputer Games Interactive Storytelling Mythology
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