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A Chording Glove for Games: Development of a Wearable Game Device

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

Abstract

In this paper, we describe the development of a SKKU glove, a wearable computing device for entertainment and games that can be used in wireless environments. The glove is equipped with chording keyboard mechanism for natural and flexible input and control of games, and a set of accelerator sensors for gathering information from hand gestures. Since the glove can be worn and used only in one hand, it not only provide a natural way to access games, but also helps the gamers with disabilities, particularly those who can use only one hand. The system configuration and the interface for input and control for the glove are presented.

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References

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© 2006 IFIP International Federation for Information Processing

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Lee, S., Kim, J.G., Kim, B.G. (2006). A Chording Glove for Games: Development of a Wearable Game Device. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_61

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  • DOI: https://doi.org/10.1007/11872320_61

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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