Abstract
This paper presents an interactive, collaborative virtual heritage system that employs tangible interfaces to make learning experience more interesting and effective. The system is designed for a group of users collaboratively play games to learn a Korean cultural heritage site, the ‘Moyang’ castle. While most virtual heritage applications focus on the reconstruction of objects or places, it aims to encourage the visitors to get more involved with the activities and increase social interaction to develop collaborative learning experiences. This paper describes an overview of cultural meanings behind the ‘Moyang’ castle and some details in the system design and implementation for interactive education.
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© 2006 IFIP International Federation for Information Processing
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Cho, HS. et al. (2006). The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_50
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DOI: https://doi.org/10.1007/11872320_50
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
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