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Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

Abstract

We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper.

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© 2006 IFIP International Federation for Information Processing

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van Eck, W., Lamers, M.H. (2006). Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_4

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  • DOI: https://doi.org/10.1007/11872320_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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