An Emotional Architecture for Virtual Characters

  • Ricardo Imbert
  • Angélica de Antonio
Conference paper

DOI: 10.1007/11590361_7

Volume 3805 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Imbert R., de Antonio A. (2005) An Emotional Architecture for Virtual Characters. In: Subsol G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg

Abstract

This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior control at will without giving up the richness provided by emotions. This architecture, together with a progressive specification process for its application, have been used successfully to model 3D intelligent virtual actors for virtual storytelling.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Ricardo Imbert
    • 1
  • Angélica de Antonio
    • 1
  1. 1.Facultad de InformáticaUniversidad Politécnica de MadridBoadilla del Monte, MadridSpain