Action Planning for Virtual Human Performances

  • Markus Löckelt
Conference paper

DOI: 10.1007/11590361_6

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3805)
Cite this paper as:
Löckelt M. (2005) Action Planning for Virtual Human Performances. In: Subsol G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg

Abstract

We describe an action planning approach that integrates a system of autonomous dialogue engines with narration and presentation modules to create a multi-modal storytelling environment. The goal is to let multiple virtual and human participants act on equal footing in a story that allows interactions that are flexible, but also constrained to ensure the success of the narrative goals. The model allows to combine scripted and planned behavior. The state of the story goals is continuously reflected to the narration module to allow it a fine-grained control over the development of the story.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Markus Löckelt
    • 1
  1. 1.DFKI GmbHSaarbrückenGermany

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