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Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback

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Book cover Virtual Storytelling. Using Virtual Reality Technologies for Storytelling (ICVS 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

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Abstract

Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.

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© 2005 Springer-Verlag Berlin Heidelberg

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Cahen, R., Rodet, X., Lambert, JP. (2005). Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_5

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  • DOI: https://doi.org/10.1007/11590361_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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