International Conference on Virtual Storytelling

ICVS 2005: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling pp 41-50

Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback

  • Roland Cahen
  • Xavier Rodet
  • Jean-Philippe Lambert
Conference paper

DOI: 10.1007/11590361_5

Volume 3805 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Cahen R., Rodet X., Lambert JP. (2005) Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback. In: Subsol G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg

Abstract

Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Roland Cahen
    • 1
  • Xavier Rodet
    • 1
  • Jean-Philippe Lambert
    • 1
  1. 1.Ircam 1ParisFrance