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Interactive Educational Games for Autistic Children with Agent-Based System

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3711))

Abstract

This article addresses design issues that are relevant in the Autism project which aims at developing a computer games, for diagnosis and training of the children with autism and accompanying mental disorders. This approach is put in the broader context of interactive environments, which computer games are a special case. The characteristic of our approach is that it has the capability of user adaptation. The user adaptation is based on the model they maintain the observation of user interactions, the knowledge of therapists and the case-based reasoning paradigm.

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© 2005 IFIP International Federation for Information Processing

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Sehaba, K., Estraillier, P., Lambert, D. (2005). Interactive Educational Games for Autistic Children with Agent-Based System. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_41

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  • DOI: https://doi.org/10.1007/11558651_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29034-6

  • Online ISBN: 978-3-540-32054-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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