Collaborative billiARds: Towards the Ultimate Gaming Experience

  • Usman Sargaana
  • Hossein S. Farahani
  • Jong Weon Lee
  • Jeha Ryu
  • Woontack Woo
Conference paper

DOI: 10.1007/11558651_35

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3711)
Cite this paper as:
Sargaana U., Farahani H.S., Lee J.W., Ryu J., Woo W. (2005) Collaborative billiARds: Towards the Ultimate Gaming Experience. In: Kishino F., Kitamura Y., Kato H., Nagata N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg

Abstract

In this paper, we identify the features that enhance gaming experience in Augmented Reality (AR) environments. These include Tangible User Interface, force-feedback, audio-visual cues, collaboration and mobility. We base our findings on lessons learnt from existing AR games. We apply these results to billiARds which is an AR system that, in addition to visual and aural cues, provides force-feedback. billiARds supports interaction through a vision-based tangible AR interface. Two users can easily operate the proposed system while playing Collaborative billiARds game around a table. The users can collaborate through both virtual and real objects. User study confirmed that the resulting system delivers enhanced gaming experience by supporting the five features highlighted in this paper.

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Copyright information

© IFIP International Federation for Information Processing 2005

Authors and Affiliations

  • Usman Sargaana
    • 1
  • Hossein S. Farahani
    • 2
  • Jong Weon Lee
    • 3
  • Jeha Ryu
    • 2
  • Woontack Woo
    • 1
  1. 1.U-VR Lab.GISTGwangjuSouth Korea
  2. 2.HuManCom Lab.GISTGwangjuSouth Korea
  3. 3.Dept. of Digital ContentsSejong UniversitySeoulSouth Korea

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