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Player Modeling Impact on Player’s Entertainment in Computer Games

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Book cover User Modeling 2005 (UM 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3538))

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Abstract

In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors’ previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user.

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References

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© 2005 Springer-Verlag Berlin Heidelberg

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Yannakakis, G.N., Maragoudakis, M. (2005). Player Modeling Impact on Player’s Entertainment in Computer Games. In: Ardissono, L., Brna, P., Mitrovic, A. (eds) User Modeling 2005. UM 2005. Lecture Notes in Computer Science(), vol 3538. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11527886_11

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  • DOI: https://doi.org/10.1007/11527886_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-27885-6

  • Online ISBN: 978-3-540-31878-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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