Abstract
This paper presents a paradigm for the generation of camera placements for architectural virtual environments as a method of enhancing the user’s experience and as a way of facilitating the understanding of architectural designs. This paper reports on an initial prototype of a real-time cinematic control camera engine which enables the creation of architectural walkthroughs with a narrative structure. Currently, there is neither software nor a structured approach which facilitates this in architectural visualisations. The paper discusses the potential of our approach; analyses the technical and application domain challenges; examines its current limitations using well known architectural design concepts such as rhythm.
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Calderon, C., Worley, N., Nyman, K. (2005). Architectural Cinematographer: An Initial Approach to Experiential Design in Virtual Worlds. In: Martens, B., Brown, A. (eds) Computer Aided Architectural Design Futures 2005. Springer, Dordrecht. https://doi.org/10.1007/1-4020-3698-1_12
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DOI: https://doi.org/10.1007/1-4020-3698-1_12
Publisher Name: Springer, Dordrecht
Print ISBN: 978-1-4020-3460-2
Online ISBN: 978-1-4020-3698-9
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