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Abstract

You should carefully storyboard your project, and then animate multiple cameras to tell the story with wide shots, medium shots, close-ups, pans, tilts, dollies, zooms, etc. Once you are satisfied with the quality of your shots (tested by rendering individual frames at the beginning, middle, and end of a camera shot) you can set the Render Globals to render each sequence of frames.

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© 2005 Springer Science+Business Media, Inc.

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(2005). Bringing It All Together. In: Understanding 3D Animation Using Maya. Springer, New York, NY. https://doi.org/10.1007/0-387-26904-5_6

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  • DOI: https://doi.org/10.1007/0-387-26904-5_6

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-0-387-00176-0

  • Online ISBN: 978-0-387-26904-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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