Identity Design in Virtual Worlds

  • Benjamin Koehne
  • Matthew J. Bietz
  • David Redmiles
Conference paper

DOI: 10.1007/978-3-642-38706-7_6

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7897)
Cite this paper as:
Koehne B., Bietz M.J., Redmiles D. (2013) Identity Design in Virtual Worlds. In: Dittrich Y., Burnett M., Mørch A., Redmiles D. (eds) End-User Development. IS-EUD 2013. Lecture Notes in Computer Science, vol 7897. Springer, Berlin, Heidelberg

Abstract

Designers in HCI and end user development require a good understanding of actors in virtual interaction spaces. Persistent virtual worlds represent a rather new but growing class of complex design and interaction platforms. Online identities form the basis for interaction of individuals in virtual environments. We present results from an ethnographic study of a popular online game, and develop a socio-technical model of identity formation that illuminates the processes of identity design in online environments. This framework demonstrates how virtual worlds provide social and technological structures that shape self-presentation and interaction. This allows us to explore the relationship between the real-world identity of the game player and the virtual-world identity of their avatar.

Keywords

Virtual worlds design theory end user design user-centered design identity 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Benjamin Koehne
    • 1
  • Matthew J. Bietz
    • 1
  • David Redmiles
    • 1
  1. 1.Department of InformaticsUniversity of California, IrvineIrvineUSA

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