Chapter

Interactive Storytelling

Volume 7648 of the series Lecture Notes in Computer Science pp 60-71

Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling

  • Andreea MolnarAffiliated withCarnegie Mellon UniversityCity eHealth Research Centre, City University London
  • , David FarrellAffiliated withCarnegie Mellon UniversityGlasgow Caledonian University
  • , Patty KostovaAffiliated withCarnegie Mellon UniversityCity eHealth Research Centre, City University London

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Abstract

Little research in Interactive Digital Storytelling (IDS) has been given to writing stories that convey a set of Learning Objectives (LOs). This is particularly important for educational IDS games. In this paper we propose the STAR framework for formalizing the design of IDS stories for educational interventions. The story is designed as a set of red-herrings and clue puzzle in which the LOs are integrated. We present one of the three IDSes we designed based on this framework; we use one as a case study and present its evaluation. A study was undertaken to evaluate the game effectiveness in conveying the educational message. This study performed with 145 players shows that the players’ knowledge improved as a result of playing the game and that the change was statistically significant.

Keywords

interactive digital storytelling serious games design narratives game design game based learning