Chapter

Converging Clinical and Engineering Research on Neurorehabilitation

Volume 1 of the series Biosystems & Biorobotics pp 931-935

At Home Motor Rehabilitation in the Chronic Phase of Stroke Using the Rehabilitation Gaming System

  • Jens NirmeAffiliated withLaboratory of Synthetic, Perceptive, Emotive and Cognitive Systems (SPECS), Center of Autonomous Systems and Neurorobotics (NRAS), University Pompeu Fabra
  • , Belén RubioAffiliated withLaboratory of Synthetic, Perceptive, Emotive and Cognitive Systems (SPECS), Center of Autonomous Systems and Neurorobotics (NRAS), University Pompeu Fabra
  • , Armin DuffAffiliated withLaboratory of Synthetic, Perceptive, Emotive and Cognitive Systems (SPECS), Center of Autonomous Systems and Neurorobotics (NRAS), University Pompeu Fabra
  • , Esther DuarteAffiliated withServicio de Medicina Física y Rehabilitación. Hospitals Mar-Esperança, Parc de Salut Mar. Institut Municipal d’Investigació Mèdica (IMIM), Universitat Autònoma de Barcelona
  • , Susana RodriguezAffiliated withServicio de Rehabilitación, Hospital Universitari Vall d’Hebron
  • , Amparo CuxartAffiliated withServicio de Rehabilitación, Hospital Universitari Vall d’Hebron
  • , Paul F. M. J. VerschureAffiliated withLaboratory of Synthetic, Perceptive, Emotive and Cognitive Systems (SPECS), Center of Autonomous Systems and Neurorobotics (NRAS), ICREA, University Pompeu Fabra

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Abstract

In this study, a Virtual Reality system for stroke rehabilitation was left in the homes of chronic stroke patients to monitor the progress of the patients after constant and extended use of the system. The frequency of use indicated that patients were able to use the system independently. We also found an improvement on the Chedoke Arm and Hand Activity Inventory (CAHAI) scale at the end of the treatment.