Caseau Y. (2013) Game-Theoretical and Evolutionary Simulation: A Toolbox for Complex Enterprise Problems. In: Aiguier M., Caseau Y., Krob D., Rauzy A. (eds) Complex Systems Design & Management. Springer, Berlin, Heidelberg
Complex systems resist analysis and require experimenting or simulation. Many enterprise settings, for instance with cases of competition in an open market or “co-opetition” with partners, are complex and difficult to analyze, especially to accurately figure the behaviors of other companies. This paper describes an approach towards modeling a system of actors which is well suited to enterprise strategic simulation. This approach is based upon game theory and machine learning, applied to the behavior of a set of competing actors. Our intent is not to use simulation as forecasting - which is out of reach precisely because of the complexity of these problems - but rather as a tool to develop skills through what is commonly referred as “serious games”, in the tradition of military wargames. Our approach, dubbed GTES, is built upon the combination of three techniques: Monte-Carlo sampling, searching for equilibriums from game theory, and local search meta-heuristics for machine learning. We illustrate this approach with “Systemic Simulation of Smart Grids”, as well as a few examples drawn for the mobile telecommunication industry.
simulation machine learning game theory evolutionary game theory evolutionary algorithms Monte-Carlo dynamic games serious games