Brain-Computer Interface Games: Towards a Framework

  • Hayrettin Gürkök
  • Anton Nijholt
  • Mannes Poel
Conference paper

DOI: 10.1007/978-3-642-33542-6_33

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)
Cite this paper as:
Gürkök H., Nijholt A., Poel M. (2012) Brain-Computer Interface Games: Towards a Framework. In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg

Abstract

The brain-computer interface (BCI) community started to consider games as potential applications while the games community started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. In this paper, we propose a preliminary BCI games framework that we constructed with respect to the research conducted in both the BCI and the games communities. Developers can situate their BCI games within this framework and benefit from the guidelines we provide and also extend the framework further.

Keywords

Brain-computer interface games flow presence challenge fantasy sociality concentration 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Hayrettin Gürkök
    • 1
  • Anton Nijholt
    • 1
  • Mannes Poel
    • 1
  1. 1.Human Media InteractionUniversity of TwenteEnschedeThe Netherlands

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