Abstract
We present a practical implementation of a variation of the Turing Test for realistic computer graphics. The test determines whether virtual representations of objects appear as real as genuine objects. Two experiments were conducted wherein a real object and a similar virtual object is presented to test subjects under specific restrictions. A criterion for passing the test is presented based on the probability for the subjects to be unable to recognise a computer generated object as virtual. The experiments show that the specific setup can be used to determine the quality of virtual reality graphics. Based on the results from these experiments, future versions of the Graphics Turing Test could ease the restrictions currently necessary in order to test object telepresence under more general conditions. Furthermore, the test could be used to determine the minimum requirements to achieve object telepresence.
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Borg, M., Johansen, S.S., Thomsen, D.L., Kraus, M. (2012). Practical Implementation of a Graphics Turing Test. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2012. Lecture Notes in Computer Science, vol 7432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33191-6_30
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DOI: https://doi.org/10.1007/978-3-642-33191-6_30
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-33190-9
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