Chapter

Advances in Computer Games

Volume 7168 of the series Lecture Notes in Computer Science pp 220-229

Blunder Cost in Go and Hex

  • Henry BrausenAffiliated withLancaster UniversityComputing Science, University of Alberta
  • , Ryan B. HaywardAffiliated withLancaster UniversityComputing Science, University of Alberta
  • , Martin MüllerAffiliated withLancaster UniversityComputing Science, University of Alberta
  • , Abdul QadirAffiliated withLancaster UniversityComputing Science, University of Alberta
  • , David SpiesAffiliated withLancaster UniversityComputing Science, University of Alberta

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Abstract

In Go and Hex, we examine the effect of a blunder — here, a random move — at various stages of a game. For each fixed move number, we run a self-play tournament to determine the expected blunder cost at that point.