Towards a Design Approach for Integrating BDI Agents in Virtual Environments

  • Joost van Oijen
  • Frank Dignum
Conference paper

DOI: 10.1007/978-3-642-23974-8_63

Volume 6895 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
van Oijen J., Dignum F. (2011) Towards a Design Approach for Integrating BDI Agents in Virtual Environments. In: Vilhjálmsson H.H., Kopp S., Marsella S., Thórisson K.R. (eds) Intelligent Virtual Agents. IVA 2011. Lecture Notes in Computer Science, vol 6895. Springer, Berlin, Heidelberg


Employing agent technology for virtual character behavior in games and simulations enforces a distributed IVA design where the agent is part of the cognitive layer, situated in a multi-agent system, and its embodiment makes up the physical layer, situated in a game engine. Creating the mind-body connection is not straightforward since one has to bridge the conceptual gap present between agent and game engine technology. In this paper we present key conceptual design issues that have to be tackled within this connection in order to ensure an IVA’s ability to express certain aspects of natural behavior in real-time.


Intelligent Virtual Agents BDI Agents Virtual Environments 

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Joost van Oijen
    • 1
  • Frank Dignum
    • 1
  1. 1.University of UtrechtUtrechtthe Netherlands