Towards Agent-Based Crowd Simulation in Airports Using Games Technology

  • Olivier Szymanezyk
  • Patrick Dickinson
  • Tom Duckett
Conference paper

DOI: 10.1007/978-3-642-22000-5_54

Volume 6682 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Szymanezyk O., Dickinson P., Duckett T. (2011) Towards Agent-Based Crowd Simulation in Airports Using Games Technology. In: O’Shea J., Nguyen N.T., Crockett K., Howlett R.J., Jain L.C. (eds) Agent and Multi-Agent Systems: Technologies and Applications. KES-AMSTA 2011. Lecture Notes in Computer Science, vol 6682. Springer, Berlin, Heidelberg

Abstract

We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a social-forces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.

Keywords

multi agent modelling pedestrian crowd simulation game technology game AI physics middleware airport simulation 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Olivier Szymanezyk
    • 1
  • Patrick Dickinson
    • 1
  • Tom Duckett
    • 1
  1. 1.Lincoln School of Computer ScienceUniversity of LincolnUnited Kingdom