Towards Agent-Based Crowd Simulation in Airports Using Games Technology
- Cite this paper as:
- Szymanezyk O., Dickinson P., Duckett T. (2011) Towards Agent-Based Crowd Simulation in Airports Using Games Technology. In: O’Shea J., Nguyen N.T., Crockett K., Howlett R.J., Jain L.C. (eds) Agent and Multi-Agent Systems: Technologies and Applications. KES-AMSTA 2011. Lecture Notes in Computer Science, vol 6682. Springer, Berlin, Heidelberg
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a social-forces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.
Keywordsmulti agent modelling pedestrian crowd simulation game technology game AI physics middleware airport simulation
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