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The purpose of this paper is provide an overview of a study designed to investigate the impact of structure on learning activities designed for developing scientific inquiry skills in a scenario-based multi-user virtual environment. The research will compare the results of participants exposed to high-structure and low-structure initial activities. Participants will be 150 year nine high school students who will be studying inquiry learning as part of their set curriculum. Students will complete pre, mid and posttests. The research will focus on the use of Virtual Singapura, a scenario-based multi-user environment, in a classroom environment.